I’ve long dreamed of doing all my gaming on PC — a single platform that’s easily upgradeable and lets me play my overstuffed Steam library wherever and however I like. The Steam Deck is a fantastic handheld, but for my living room, I want something more powerful that works as well on my TV as it does at a desk. Believe me, I’ve tried. Gaming laptops are noisy and awkward, desktops are too chunky, and Windows is annoying to navigate without a keyboard and mouse. I had hoped that Valve’s Steam Machine experiment was my ticket, but it crashed and burned long ago. Nothing’s ever been as easy as a PlayStation 5.
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The Framework Desktop and Linux have shown me the path to PC gaming in the living room

But I’m newly optimistic. I’ve spent the past couple weeks using the Framework Desktop with a clever Linux distro called Bazzite: an open-source take on SteamOS. It’s a lot like installing the Steam Deck’s game mode and Proton compatibility layer for playing Windows games, and you can still optionally access a desktop for work too. It took me less than an hour to set up, and I’m now able to play PC games on my TV at 4K / 60fps — on a box that is smaller than a PS5, doesn’t get too noisy, and can be woken up from my couch with a gamepad.
This combo matches the simplicity of a docked Steam Deck, but it’s so much more powerful. And while a Framework Desktop isn’t as portable as a handheld — or even a laptop — it’s easy to move from room to room. I’ve even taken to working from it at my desk during the day, then moving it to the living room for after-hours game time. Sometimes you don’t want to play games in the same place you just worked for nine hours.
I so very badly want this to be the future of PC gaming.
The Framework Desktop is an ideal vessel for a Steam Machine-like experience. At 4.5 liters, it’s much smaller than most living room gaming computers, and much more powerful than your average home theater PC or streaming box. It’s way more expensive than a PS5 Pro — the Desktop starts at $1,099, or $1,999 for the AI Max+ 395 version I tested here with 16 CPU cores, 40 graphics cores, and 128GB of RAM — but it’s also much more than a gaming console.
I loved the Framework Desktop as a full Windows PC when I reviewed it earlier in August. And Bazzite is one of the easiest and most user-friendly desktop Linux incarnations. Bazzite makes it easier than ever to break away from Windows if you’re boycotting Microsoft, looking for an escape from Windows 10 before it’s cut off from updates in October, or just tired of Windows 11’s incessant pushing of services you don’t care about and attempts to extract recurring revenue from your wallet. The installer is easy, there’s a very capable OS if you switch over to desktop mode with a mouse and keyboard, and if you still need Windows for specific apps or games, you can always dual boot, like I did.
The only drawbacks I found were when I needed to run apps that aren’t compatible (like Adobe’s Creative Cloud suite) or the inevitable moments I had to open the Terminal to run simple commands. Many essential apps have native Linux support, like Chrome, Slack, Signal, Spotify, and Discord. And plenty of others can run with some compatibility help via Wine. But if much of your work and everyday computing needs are web-based, you’re good as gold on Linux.
Using Bazzite in desktop mode took me back to the days when I experimented with Ubuntu “Gutsy Gibbon” in college. (Didn’t we all give in to the temptation of the cube back then?) Linux is genuinely fun to use and tinker with. And Bazzite has a nice, somewhat no-frills aesthetic I admire.
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Linux can and will drive the uninitiated down many rabbit holes, with lots of Googling how to do little things you take for granted on Windows and macOS, like understanding what the hell the KDE Wallet Service is (it’s for managing passwords) or remapping the Caps Lock key. I gave up on the latter and just remapped it at the hardware level on my keyboard with VIA.
But small frustrations aside, both the gaming side and desktop side of Bazzite are fantastic. While my job of reviewing laptops will always mean extensively using Windows, macOS, and some ChromeOS, it’s been kind of freeing to break away (even if just for a little bit) from the oppressive grips of the big three.
Now, if you’re interested in trying Bazzite and living a bit of that Linux life yourself, here’s how I set it up. It’s not totally foolproof, but it’s straightforward if you’re the tinkering type and can follow some simple guides (which I’ll link to).
Since I already had Windows 11 installed from my review of the Framework Desktop, I opted to install Bazzite on the second internal NVMe drive. You can dual boot from a single drive, with some precautionary measures, but it’s not uncommon to find forumgoers warning that Windows 11 can disrupt things like the boot order after running an update. Since sharing game files across Windows and Linux is also complicated, I decided to keep the OSes completely separate — which helped reinforce my work / play separation. I use the Bazzite drive for most of my gaming needs and boot into Windows when I need it for work (running Lightroom Classic for photo editing) or games that require it (PC Game Pass games, multiplayer titles with stricter anti-cheat measures, etc.).
I followed Bazzite’s official guide, cross-referenced Framework’s tutorial for the Laptop 16, and I was living the Linux life in less than an hour. Bazzite’s site has a user-friendly ISO picker for downloading the file you need to install the OS — typically by burning the ISO to a USB flash drive using a tool like Rufus. If you prefer video to written guides, Mike’s Tech Tips on YouTube is an invaluable resource, with a pleasant, calming voiceover to boot.
I only encountered one technical issue running Bazzite: There was no audio coming through the HDMI connection to my TV, despite my attempts to select “External Device” or “Default (External Device)” as my source. For some reason, this was fixed by entering desktop mode and switching the source there. It’s worked fine since.
It’s easy to alter the boot order of the Framework Desktop to prioritize the Bazzite drive. Booting up puts it right into Bazzite and its Steam Deck-like Big Picture Mode. And then, to access Windows without restarting and mashing an F-key to get to the boot menu, you can set up a script to reboot into Windows right from Bazzite’s Steam interface. You just go into the Bazzite desktop, open the Terminal, and type in the ujust code below. It does the work for you and adds a “boot-windows” option to the Steam Library.
Code: ujust setup-boot-windows-steam
As far as Linux has come, the Framework Desktop, or any other PC running Bazzite, probably isn’t the one gaming PC to rule my living room. Setting aside the requisite tinkering, there are still games it cannot play, either because they’re from services that aren’t supported (like PC Game Pass) or they reject Linux because they fear cheaters (like Fortnite or Valorant or the Battlefield 6 beta).
But color me impressed by Bazzite and even further by the Framework Desktop. I see why Bazzite has been gaining popularity with PC gamers. The time is ripe for Steam Machines to make a triumphant return, and I think this time it can work. Bazzite and devices like the Steam Deck and Framework Desktop are all showing the way.
Photography and screenshots by Antonio G. Di Benedetto / The Verge.
In my review, I found that the Framework Desktop is best equipped for 2.5K gaming, but the top-end Ryzen AI Max Plus 395 APU I’m using in this “Steam Machine” setup can do 4K at 60-ish frames per second on a TV. How smooth it runs and how good it looks depends on the game. Here’s a brief overview of some games I’ve been playing on it:
- Cyberpunk 2077: Playing Cyberpunk at 4K at around 60fps meant setting it to medium preset (no ray tracing, of course) with FSR set to balanced, and it looked and played great. Flipping on some “fake frames” with frame generation pushed it into the mid-80s. Not bad at all!
- Helldivers 2: It plays and looks great in 4K with medium settings and render scale set to balanced, hovering around the mid-60s. In busier areas it sinks to the 50s and briefly into the 40s when there are big explosions.
- Street Fighter 6: SF6 is meant to be locked at 1080/60, which is no problem. You can push it to 4K and still get a solid 60fps with most details and settings set to “normal” (medium).
- Monster Hunter Wilds: This is a bit of a torture test, due to Wilds’ infamously poor PC performance (though it’s been slowly improving). The game defaulted to FSR Ultra Performance mode and the lowest texture settings, which makes it look like a PlayStation 3 game. To keep things in 4K and actually looking decent I used FSR Performance and medium textures and turned on frame generation — this kept frame rates in the 70s or close to 80, which could bump to over 100 by dropping down to 2560 x 1440. Textures still aren’t great, but that’s just kind of how Wilds is unless you’re on top-tier hardware. It manages to play well overall and look solid.
- Elden Ring Nightreign: Just as on Windows, Nightreign plays at 4K / 50-ish on medium settings, or locked in at the 60fps max if bumped down to 2.5K. (Boy, what I’d give for a FromSoftware title with FSR / DLSS support.)
- Peak: A-okay at 4K on medium settings, with frame rates well into the 80s or higher.
Although some Windows games run better on Linux than on Windows, not all do. Black Myth: Wukong was about the same on either platform, but Cyberpunk 2077 actually ran 15fps slower in my benchmarks on Linux than in Windows with the same settings.
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No, a Windows update probably didn’t brick your SSD

For the last week or two, reports have been circulating that recent Windows 11 updates (specifically KB5063878 and KB5062660) were causing some SSDs using Phison controllers to fail. Tech influencers on YouTube and TikTok were quick to jump on the reports of corrupted data and disappearing drives, laying the blame squarely at Microsoft’s feet. We’re not saying any company is above lying to the public, and Microsoft has a history of rocky update rollouts, but both Microsoft and Phison claim they’ve been unable to recreate the issue.
Phison said it was made aware of reports that the Windows update was causing drives to fail on August 18th and began investigating the issue. Then it issued a statement on August 27th saying that after running over 2,200 test cycles totaling more than 4,500 hours it was, “unable to reproduce the reported issue, and no partners or customers have reported that the issue affected their drives at this time.”
Microsoft followed up just a few days later by saying that, “After thorough investigation, Microsoft has found no connection between the August 2025 Windows security update and the types of hard drive failures reported on social media.”
This isn’t terribly surprising since the reports were fairly limited. A Japanese user on Twitter appears to be the first to suggest the Windows update was bricking SSDs and there were some in the comments claiming that they had experienced similar issues. But, there was little evidence to suggest it was widespread and it’s entirely possible that this is a localized problem related to a bad batch of drives. So it seems there’s little reason to believe the August 2025 Windows security update is going to fry your hard drive, no matter what some dude on TikTok says.
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Showrunner wants to turn you into a happy little content prompter for the ‘Netflix of AI’

As one of the cofounders behind Oculus Story Studio, Edward Saatchi knows how hard it can be to sell people on new tech that bills itself as revolutionary. Even though Story Studio snagged an Emmy for one of its three animated features, a general lack of public interest in VR movies led Meta to shutter Oculus Story Studio back in 2017. The VR era has come and gone, but Saatchi is confident that Showrunner, his new pivot to generative AI that just received an influx of cash from Amazon, can succeed.
Unlike a lot of other gen AI-centric entertainment outfits focused on deploying the technology in ways that audiences aren’t necessarily meant to see, Saatchi and his team at studio Fable developed Showrunner with the intention of people using the platform to generate content tailored to their specific desires. Currently, Showrunner lives on a Discord server where users can generate short animated videos by selecting characters and art styles from a list, and then writing prompts dictating what those characters say and how they interact with the environments around them.
After being told that you want to see Elon Musk and Sam Altman standing in an office break room and having a conversation about turning homelessness into a software as a service, Showrunner will generate a clip that mostly fits that description. Showrunner’s clips are all styled to match the aesthetics of one of the platform’s preset shows, like Exit Valley, a cartoon that appears to be a cross between Silicon Valley and Family Guy. The characters’ awkward, AI-generated voices are meant to sound like the real people they are based on. And they tend to be animated with an odd stiffness that makes it clear how much of Showrunner’s output is automated by machines rather than crafted by experienced human artists.
For now, the service is free, but Fable intends to start charging subscribers somewhere between $10–$20 per month at some point in the future. And while Showrunner is currently limited to generating output based on its own catalog of original programming, other studios like Disney have reportedly expressed interest in licensing their IP to the platform.
When I spoke with Saatchi recently, he admitted to being a bit too high on his own supply during his time with Oculus and deeply humbled when that version of the company ultimately came to an end. That whiplash left him reconsidering what consumers really want out of their entertainment, and it convinced him that the answers lie in gen AI.
”You have no idea how arrogant we were right after Meta acquired Oculus, but I remember being in meetings across Hollywood to show off our ideas, and we were just like, ‘You guys are done; we’re taking over,’” Saatchi told me. “But our net impact on the industry was zero in the end, and our revenue from VR movies was probably $10.”
To Saatchi’s mind, the big issue with VR was that it kept users in a kind of limbo where they were expected to be both passive and interactive depending on which scenes they were watching. Alternating between those two modes of engagement, Saatchi told me, was part of Oculus’ plan to make its projects feel like crosses between traditional movies and video games. But Saatchi’s own disinterest in watching VR movies was a clear sign to him that the technology was a dead end he should move on from in favor of something more dynamic.
Saatchi’s interest in gen AI was actually sparked by a technical roadblock he and his collaborators ran into while developing a VR adaptation of Neil Gaiman’s 2003 children’s book, Wolves in the Walls. In both tellings of the story, a young girl named Lucy lives in constant fear of the wolves living in the walls of her house, while her family insists that the creatures aren’t real. Saatchi and his team wanted their version of Lucy to be able to have fluent conversations with players / viewers as she guided them through the various rooms in her house. But the character was limited to reciting canned bits of dialogue rather than responding with context-specific speech.
This hurdle got Saatchi thinking more seriously about how he might be able to build Lucy as a complex “digital being” capable of having complicated interactions with people. That concept put Saatchi on a path to working with a team from OpenAI to see if it was possible. It wasn’t, not really. But the experience of building a slightly more robust Lucy character convinced Saatchi that generative AI could be the key to creating a new kind of entertainment experience.
“We made Lucy into a character that you can talk to and video chat with,” Saatchi said. “But what we quickly realized is that if you want to make a character truly live — which became our big goal — then you have to build a simulation of their world. They can’t just be a brain in a jar, like one character by themselves. They have to have a family, they have to have a life.”
The idea of building simulations — sandboxed virtual environments defined by specific rules — to make AI characters feel more multifaceted by giving them contexts to exist in is what led to Showrunner using its SHOW-1 model to produce a series of unlicensed South Park episodes.
Showrunner could approximate South Park’s visual style and musical cues, but it struggled to re-create the show’s comedic patter or the kind of chemistry between characters that, traditionally, is rooted in human actors’ performances. Also, the ersatz South Park just wasn’t funny, and it felt more like poorly written fanfiction than episodes of television that people might actually want to watch. But to Saatchi, the experiment demonstrated that Showrunner could be fashioned into a service — one dedicated to giving its users a way to prompt up “shows” of their own, one AI generated scene at a time.
Saatchi speaks about Showrunner the way many pro-gen AI founders do — with an optimistic enthusiasm that doesn’t exactly feel justified when you look at what the platform is currently capable of churning out. He sees it as the “Netflix of AI” and thinks that, with enough users writing the right prompts, it could produce something comparable to The Simpsons, Euphoria, or Toy Story. But Saatchi also believes the real appeal to Showrunner is its ability to create entertainment that’s more interactive than traditional films and shows.
“We think the Toy Story of AI isn’t going to be a cheaply produced animated movie, it’s going to be something that’s playable,” Saatchi told me. “Most people feel that generative AI is a tool to make the same, but cheaper, and we’re trying to say it’s a new kind of medium. Cinema was not about saving theater owners money; it was highly disruptive and took years to explore as a medium. I feel like the industry is kind of cutting off that exploratory element with generative AI by just shoving it into movies.”
When I brought up the ongoing conversation about gen AI’s potential to put people in creative fields out of work, Saatchi said what almost everyone in his position says — that he sees Showrunner as a platform that’s meant to supplement traditionally produced entertainment rather than replace it. He told me that he finds the idea of studios embracing this kind of technology strictly for cost-saving reasons rather grim. Saatchi also stressed that, while Showrunner is built on a number of LLMs, the company works with human artists and animators to develop its visual assets “because something is just clearly lost without that.”
“I don’t think there’s any papering over the fact that AI is going to cut jobs, but that’s why we’re not very interested in the whole cheaper VFX paradigm that most other folks are going after,” Saatchi explained. “If all that we can do with such a powerful technology is just cut jobs, what was the point? Nobody’s gonna go to the cinema to say, ‘I heard this was the Toy Story of AI. I’ve really got to get my ticket because it’s so cool that they spent so little on this.’”
What Saatchi does think people will be willing to pay for is the ability to generate scenes based on licensed IP. Though Showrunner’s core use case right now is making short, unpolished clips based on Fable’s in-house properties, the company ultimately wants to partner with major studios like Disney to develop branded models that would allow, for example, you to prompt up scenes featuring characters from The Mandalorian. This would “give people a way to create millions of new scenes, thousands of episodes, or even their own movies,” Saatchi reasoned.
”Our idea would be that, instead of people getting excited about stormtroopers in ancient Rome, which is, like, a cheap concept, there’s a Star Wars model that 700 people have developed under Dave Filoni’s direction,” Saatchi said. “These models would have real characters and a world that could be explored through prompting, and you could also inadvertently trigger scenes within those worlds in a way that would make it feel as though you’re uncovering something unknown.”
A clip from Fable’s Everything Is Fine.
Throughout our conversation, Saatchi was insistent about Showrunner being a good thing and a revolutionary tool designed to give users a new way of engaging with media. But he agreed when I pointed out that the system he’s describing makes it sound like Showrunner would effectively turn its subscribers into unpaid employees working for some of Hollywood’s biggest and most powerful studios. Studios would own anything generated with Showrunner’s branded models trained on copyrighted IP, and users will eventually have to pay to use the service.
But Saatchi stressed that, while Showrunner definitely wants to work with companies like Disney, he is also interested in collaborating with smaller creators who would stand to benefit greatly from the company’s business model. An indie filmmaker could license their new project to Showrunner and subsequently be paid a portion of revenue share based on how many scenes people were generating with the model based on their movie. Saatchi could not give me a timeline on when Showrunner might start trying to establish those kinds of partnerships, but he was bullish about them being part of what makes the platform a boon to independent creators.
“This could create something where creators can earn money when people are emotionally connected enough to their work that they themselves want to make something with it,” Saatchi said. “Compare that to what creators earn just from people viewing their work online. Yes, there is a kind of ‘we’re all employees of Disney’ element, but from a moral point, I can’t think of a better way to do it.”
Listening to Saatchi describe what he wants Showrunner to become, it actually sounds a bit like Roblox and Fortnite. Not the building or battle royale of it all, but rather the way those games encourage players to create their own maps, share them, and get other people to do the same thing. The Roblox Corporation and Epic have both built platforms where being a consumer can also essentially mean being a worker — one whose labor serves only to contribute to the corporations’ bottom lines.
But whereas those games are free to play, Fable very much wants people paying upfront to use Showrunner. If Showrunner were truly capable of conjuring up imaginative, detailed worlds that felt like thoughtful works of art, Saatchi’s pitch might not sound so dubious and mildly exploitative on its face. But what Fable is shopping around right now sounds like yet another attempt at using AI to do something that human artists are already quite capable of doing much, much better.
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Google’s Pixel Care Plus includes free screen and battery repair

Google is phasing out its Preferred Care extended warranty plan for the Pixel Care Plus program. Pricing between the two is pretty similar. You’ll still pay $8 per-month, or $159 for a two-year plan on a Pixel 9. For a Pixel 10 Pro Fold, that jumps up to $339 for two years, or $18 per-month, with the optional loss and theft package for a small extra charge.
The big changes here are that screen and battery repairs are free, and service fees for other accidental damage are much lower. Under the old Preferred Care program, replacing a cracked screen would run you $29. Under Pixel Care Plus a cracked front screen or battery running at under 80-percent capacity will get swapped out for $0. Unfortunately, if you happen to mess up the internal screen on your 10 Pro Fold, you are not covered.
Other accidental damage fees vary depending on model, ranging from $49 on some older models like the Pixel 8a and 9a, to $99 on the Pixel 10 Pro Fold. On average they’re lower though, with service fees reaching $129 for the Pixel 9 Pro and Fold models. The new loss and theft option, which adds $1 or $2 a month to the plan, also varies per model with deductibles ranging up to $149 on the high end.
The new plans bring Google more inline with the likes of Samsung, which ditched screen replacement fees under its new extended coverage plans back in January.
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