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Ditching my phone for an LTE smartwatch was a humbling experience

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Leaving the house without my phone is the stuff of nightmares. Leaving the house without my phone on purpose? Are you kidding? What if I need to take a picture of something? What will I look at if I need to wait in line? What if disaster strikes or a War of the Worlds happens? The possibilities are too overwhelming. But in the face of all this uncertainty, I (mostly) left my phone at home for the past week — on purpose.

I wanted to see if I could get by with just an LTE-enabled smartwatch, an experiment I’ve been itching to run for a while. I, like many of my fellow elder millennials, look at my phone entirely too much. It’s my job, but still. A break now and then would be nice. I haven’t been convinced by minimalist phones, which never seem to have all the functionality I want. A cellular smartwatch isn’t meant to be an all-purpose smartphone replacement, but it seems like an entirely viable alternative for someone looking to cut back on screentime and stay connected. You can still send messages, read your email, and play your podcasts while you just, like, exist. The dream!

What would it be like? Waiting to pick up my coffee order, not a screen in sight, just vibing? Would I feel more connected with my fellow man? Could I rewire my brain, cure my anxiety, maybe unclench my jaw for two god damn seconds? Sort of, as it turns out. But it wasn’t exactly a snap.

Day one: The Apple Watch starts with an iPhone

I used an Apple Watch paired with my iPhone 13 Mini for this exercise. I was tempted to try it with an Android phone and a Pixel Watch with Gemini, but bringing an AI assistant into the mix felt like introducing too many variables at once. More on that later.

I had visions of myself sitting at a table at a sidewalk cafe, sipping a cappuccino, probably wearing a billowy skirt (I do not own a billowy skirt), reading a newspaper and pausing occasionally just to take in the lovely summer day. The reality wasn’t that glamorous. It was a lot more furious swiping on the watch’s tiny screen, pulled over on my bike to the side of the road, sure I’d forgotten about an important call that afternoon. Often, it looked like me hunched over my wrist, dictating texts in a quiet, direct voice: “On my way home exclamation point.” Mumbling into your watch in public is a great way to look very normal and not weird at all.

It felt awful and wonderful, all at once

That first afternoon, I left my iPhone face down on the dining room table, only to come running back in the front door a few minutes later to log into Strava and Spotify on the phone so they’d function properly on the watch. Just one of several reminders that the Apple Watch’s existence depends on an iPhone. With that done, I set out on my bike unencumbered. It felt awful and wonderful, all at once.

At the coffee shop, I learned that swiping to type on the watch’s teensy keyboard is surprisingly accurate, if tedious. Voice input is definitely the way, but I hate talking to technology in the presence of others, so I either painstakingly type out text replies or — more likely — just don’t respond until I’m at my laptop later. This is more or less what I expected.

At the end of day one, my morale was high. I didn’t feel any smarter or less anxious, but instead of pulling out my phone to scroll that night I did some pencil-and-paper Sudoku puzzles and felt righteous about it.

Day two: This little smartwatch goes to the market

I should disclose that I cheated a little. Throughout most of this exercise, I carried a second phone as an ereader. But I don’t think I violated the spirit of the challenge because it a) didn’t have a cellular connection and b) I kept it in a mode that mimics e-ink. I banished social media apps and downloaded Ali Wong’s book, which I bought years ago and forgot about until now, to the Kindle app. It’s a fun read.

I headed downtown to Pike Place Market on my bike with the watch on my wrist and the fake e-reader in my bag. I also powered off my iPhone and put it in the bag, too, I guess as a break-glass-in-case-of-emergency last resort. Which is how I learned something that seems obvious now: if your iPhone is off, it can’t relay all of your notifications to the watch.

Swiping out messages on the watch’s tiny keyboard isn’t as terrible as it seems.

You’ll still get access to anything that has a native watch app, like messaging and emails. But I somehow expected to get Slack messages on the watch, which didn’t happen because there’s no watch app. On the other hand, I did get a little vacation from Slack for the afternoon, and nobody died, because I’m a writer and not a surgeon on call. There’s a lesson to be learned there, I guess. Anyway, the watch battery managed some heavy use, including a 40-minute call to my sister, so I call it a win overall.

I left my phone at home to go pick up my kid from daycare, which I’ve done unintentionally before. This time it was on purpose, and it was reassuring to know that I’d be able to make an emergency call if needed. Things were going well — until it was time to Duolingo.

Forgive me, for I have scrolled. I got into bed and completed a lesson to protect my streak, but once I was done, old habits came creeping back in. I spent 20, maybe 30 minutes scrolling? I finally came to my senses and put the phone on my charger. Lesson learned: if I’m going to allow some phone time for things like Duolingo and catching up on messages, I need to maintain some boundaries. No more bedtime Duolingo.

Day three: Who’s gonna drive me home tonight?

The bus ride went fine; it was just a matter of when to get off. Is the Union Street stop closest to the Symphony light rail station? Or is it Columbia? When did they start calling it Symphony Station? I’d glanced at the directions before I set out, confident that I knew the route well enough not to turn on navigation. But my particular brand of anxiety is one in which I constantly question things I know to be true.

Normally, I’d pull out my phone, look up the necessary info again, calming my nerves with solid reassurance. I could have done the same with the watch, but it would’ve taken too long, and it was too fiddly anyway. I decided just to trust that I’d remember the stop when I got to it, and I did. Union street. Woman triumphs over anxiety. I was one with the city.

I could have just called a yellow taxi service like people did for decades before Uber existed

I came crashing down from my high later when I offered to share an Uber home with a friend who lives near me and then realized that I had no way of requesting said Uber. Rude. My friend kindly hailed the Uber and I Venmoed him my half later. But the unexpected snafu shook me a little. What would have happened if I didn’t have a friend kind enough to arrange a shared Uber? Would I simply have to live at that one brewpub in the U District for the rest of time?

Realistically, I could have gotten back the way I came on public transit without a problem, it just would have taken an extra hour. Or, I realized, I could have just called a yellow taxi service like people did for decades before Uber existed. Uber offers an option to call and request a ride over the phone, as it turns out. Everything would have been fine, and with a little planning ahead, I could have gotten by without asking anyone to spot me a ride home.

I fell off the wagon a bit. I mostly brought my phone along as a backup for when I needed to do something out of the watch’s reach, like quickly finding an open restaurant nearby for lunch and putting in a pickup order. I had to take my husband to an outpatient procedure anyway, and leaving my phone at home felt a little irresponsible. But I maintained the no-phone policy when it made sense, and between the audio cues and haptic wrist taps even found Apple Maps entirely usable on the watch while driving. Ikea’s online order pickup was a little tricky, since it only offered a QR code and web address to let the store know I’d arrived for my order. Hej, how about a phone number, Ikea? But I walked into the store and used their WiFi to check in on the e-ink-ish phone — disaster averted.

Even a few days of a no-phone or phone-light existence has helped dissuade me from reaching for my phone every waking minute. Now, rather than keeping my phone constantly at my side around the house I realize that often I have no idea where it is. I’ve been walking around using AirPods and the watch listening to a podcast, or reaching for that paper Sudoku book when I have a few minutes of downtime. Not a bad outcome.

What using an Apple Watch as my phone taught me about B2B sales (and other learnings)

Pulling this off takes more planning and discipline than I anticipated. You have to be a little more conscious of where you’re headed and what your plans are for getting home. Putting the phone number for Uber’s service in your contacts would be a good idea. Keeping your phone out of your bedroom and following Casey Johnston’s DIY dumbphone method would help when you inevitably pick up your phone again. I also had to think more about charging my watch than I ever have before; getting the biggest, beefiest watch you can muster would be the right move here.

I can also see how an AI assistant would be a really, really nice thing to have on your watch if you want to ditch your phone more. Finding things on my calendar or checking details in a Google Doc could really come in handy. Siri, you may not be surprised to learn, isn’t up to these kinds of tasks.

Apple Watch shown on wrist

This watch didn’t exactly take my phone’s job.

As tidy as it would be, I don’t think there’s one gadget or one fix for our phone addictions. But I do think an arsenal of tools can help us help ourselves, and a cellular-connected smartwatch is a really good tool. Maybe a little NFC tile can help you reclaim your attention in a particular situation. Or maybe the best minimalist smartphone might just be your current phone with a few good focus modes. Maybe all of the above.

And I can’t learn this lesson enough times in my life, but I have much more success creating habits when I focus on adding something enjoyable to my routine rather than feeling like I’m depriving myself of something. Having a jigsaw puzzle at the table or a Sudoku book next to the couch ready to jump into helps my brain grab onto something before I can get twitchy about the thing I’m trying not to do.

Practice is the thing, as it always is, and it takes practice to build a new habit and chip away at a bad one. Whatever tool you can use to claw back an ounce of your attention helps. Not all at once, and not forever, but as an ongoing thing to keep relearning and opting in to. That’s what I’ve been reminded of by this smartwatch experiment. It wasn’t The Answer, but I’m going to keep the cellular watch on my phone plan to give myself more of those practice opportunities when I need a break from my phone. And it hasn’t helped with my jaw clenching, but that’s probably a medication side effect anyway.

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Showrunner wants to turn you into a happy little content prompter for the ‘Netflix of AI’

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As one of the cofounders behind Oculus Story Studio, Edward Saatchi knows how hard it can be to sell people on new tech that bills itself as revolutionary. Even though Story Studio snagged an Emmy for one of its three animated features, a general lack of public interest in VR movies led Meta to shutter Oculus Story Studio back in 2017. The VR era has come and gone, but Saatchi is confident that Showrunner, his new pivot to generative AI that just received an influx of cash from Amazon, can succeed.

Unlike a lot of other gen AI-centric entertainment outfits focused on deploying the technology in ways that audiences aren’t necessarily meant to see, Saatchi and his team at studio Fable developed Showrunner with the intention of people using the platform to generate content tailored to their specific desires. Currently, Showrunner lives on a Discord server where users can generate short animated videos by selecting characters and art styles from a list, and then writing prompts dictating what those characters say and how they interact with the environments around them.

After being told that you want to see Elon Musk and Sam Altman standing in an office break room and having a conversation about turning homelessness into a software as a service, Showrunner will generate a clip that mostly fits that description. Showrunner’s clips are all styled to match the aesthetics of one of the platform’s preset shows, like Exit Valley, a cartoon that appears to be a cross between Silicon Valley and Family Guy. The characters’ awkward, AI-generated voices are meant to sound like the real people they are based on. And they tend to be animated with an odd stiffness that makes it clear how much of Showrunner’s output is automated by machines rather than crafted by experienced human artists.

For now, the service is free, but Fable intends to start charging subscribers somewhere between $10–$20 per month at some point in the future. And while Showrunner is currently limited to generating output based on its own catalog of original programming, other studios like Disney have reportedly expressed interest in licensing their IP to the platform.

When I spoke with Saatchi recently, he admitted to being a bit too high on his own supply during his time with Oculus and deeply humbled when that version of the company ultimately came to an end. That whiplash left him reconsidering what consumers really want out of their entertainment, and it convinced him that the answers lie in gen AI.

”You have no idea how arrogant we were right after Meta acquired Oculus, but I remember being in meetings across Hollywood to show off our ideas, and we were just like, ‘You guys are done; we’re taking over,’” Saatchi told me. “But our net impact on the industry was zero in the end, and our revenue from VR movies was probably $10.”

To Saatchi’s mind, the big issue with VR was that it kept users in a kind of limbo where they were expected to be both passive and interactive depending on which scenes they were watching. Alternating between those two modes of engagement, Saatchi told me, was part of Oculus’ plan to make its projects feel like crosses between traditional movies and video games. But Saatchi’s own disinterest in watching VR movies was a clear sign to him that the technology was a dead end he should move on from in favor of something more dynamic.

Saatchi’s interest in gen AI was actually sparked by a technical roadblock he and his collaborators ran into while developing a VR adaptation of Neil Gaiman’s 2003 children’s book, Wolves in the Walls. In both tellings of the story, a young girl named Lucy lives in constant fear of the wolves living in the walls of her house, while her family insists that the creatures aren’t real. Saatchi and his team wanted their version of Lucy to be able to have fluent conversations with players / viewers as she guided them through the various rooms in her house. But the character was limited to reciting canned bits of dialogue rather than responding with context-specific speech.

This hurdle got Saatchi thinking more seriously about how he might be able to build Lucy as a complex “digital being” capable of having complicated interactions with people. That concept put Saatchi on a path to working with a team from OpenAI to see if it was possible. It wasn’t, not really. But the experience of building a slightly more robust Lucy character convinced Saatchi that generative AI could be the key to creating a new kind of entertainment experience.

“We made Lucy into a character that you can talk to and video chat with,” Saatchi said. “But what we quickly realized is that if you want to make a character truly live — which became our big goal — then you have to build a simulation of their world. They can’t just be a brain in a jar, like one character by themselves. They have to have a family, they have to have a life.”

The idea of building simulations — sandboxed virtual environments defined by specific rules — to make AI characters feel more multifaceted by giving them contexts to exist in is what led to Showrunner using its SHOW-1 model to produce a series of unlicensed South Park episodes.

Showrunner could approximate South Park’s visual style and musical cues, but it struggled to re-create the show’s comedic patter or the kind of chemistry between characters that, traditionally, is rooted in human actors’ performances. Also, the ersatz South Park just wasn’t funny, and it felt more like poorly written fanfiction than episodes of television that people might actually want to watch. But to Saatchi, the experiment demonstrated that Showrunner could be fashioned into a service — one dedicated to giving its users a way to prompt up “shows” of their own, one AI generated scene at a time.

Saatchi speaks about Showrunner the way many pro-gen AI founders do — with an optimistic enthusiasm that doesn’t exactly feel justified when you look at what the platform is currently capable of churning out. He sees it as the “Netflix of AI” and thinks that, with enough users writing the right prompts, it could produce something comparable to The Simpsons, Euphoria, or Toy Story. But Saatchi also believes the real appeal to Showrunner is its ability to create entertainment that’s more interactive than traditional films and shows.

“We think the Toy Story of AI isn’t going to be a cheaply produced animated movie, it’s going to be something that’s playable,” Saatchi told me. “Most people feel that generative AI is a tool to make the same, but cheaper, and we’re trying to say it’s a new kind of medium. Cinema was not about saving theater owners money; it was highly disruptive and took years to explore as a medium. I feel like the industry is kind of cutting off that exploratory element with generative AI by just shoving it into movies.”

When I brought up the ongoing conversation about gen AI’s potential to put people in creative fields out of work, Saatchi said what almost everyone in his position says — that he sees Showrunner as a platform that’s meant to supplement traditionally produced entertainment rather than replace it. He told me that he finds the idea of studios embracing this kind of technology strictly for cost-saving reasons rather grim. Saatchi also stressed that, while Showrunner is built on a number of LLMs, the company works with human artists and animators to develop its visual assets “because something is just clearly lost without that.”

“I don’t think there’s any papering over the fact that AI is going to cut jobs, but that’s why we’re not very interested in the whole cheaper VFX paradigm that most other folks are going after,” Saatchi explained. “If all that we can do with such a powerful technology is just cut jobs, what was the point? Nobody’s gonna go to the cinema to say, ‘I heard this was the Toy Story of AI. I’ve really got to get my ticket because it’s so cool that they spent so little on this.’”

What Saatchi does think people will be willing to pay for is the ability to generate scenes based on licensed IP. Though Showrunner’s core use case right now is making short, unpolished clips based on Fable’s in-house properties, the company ultimately wants to partner with major studios like Disney to develop branded models that would allow, for example, you to prompt up scenes featuring characters from The Mandalorian. This would “give people a way to create millions of new scenes, thousands of episodes, or even their own movies,” Saatchi reasoned.

”Our idea would be that, instead of people getting excited about stormtroopers in ancient Rome, which is, like, a cheap concept, there’s a Star Wars model that 700 people have developed under Dave Filoni’s direction,” Saatchi said. “These models would have real characters and a world that could be explored through prompting, and you could also inadvertently trigger scenes within those worlds in a way that would make it feel as though you’re uncovering something unknown.”

A clip from Fable’s Everything Is Fine.

Throughout our conversation, Saatchi was insistent about Showrunner being a good thing and a revolutionary tool designed to give users a new way of engaging with media. But he agreed when I pointed out that the system he’s describing makes it sound like Showrunner would effectively turn its subscribers into unpaid employees working for some of Hollywood’s biggest and most powerful studios. Studios would own anything generated with Showrunner’s branded models trained on copyrighted IP, and users will eventually have to pay to use the service.

But Saatchi stressed that, while Showrunner definitely wants to work with companies like Disney, he is also interested in collaborating with smaller creators who would stand to benefit greatly from the company’s business model. An indie filmmaker could license their new project to Showrunner and subsequently be paid a portion of revenue share based on how many scenes people were generating with the model based on their movie. Saatchi could not give me a timeline on when Showrunner might start trying to establish those kinds of partnerships, but he was bullish about them being part of what makes the platform a boon to independent creators.

“This could create something where creators can earn money when people are emotionally connected enough to their work that they themselves want to make something with it,” Saatchi said. “Compare that to what creators earn just from people viewing their work online. Yes, there is a kind of ‘we’re all employees of Disney’ element, but from a moral point, I can’t think of a better way to do it.”

Listening to Saatchi describe what he wants Showrunner to become, it actually sounds a bit like Roblox and Fortnite. Not the building or battle royale of it all, but rather the way those games encourage players to create their own maps, share them, and get other people to do the same thing. The Roblox Corporation and Epic have both built platforms where being a consumer can also essentially mean being a worker — one whose labor serves only to contribute to the corporations’ bottom lines.

But whereas those games are free to play, Fable very much wants people paying upfront to use Showrunner. If Showrunner were truly capable of conjuring up imaginative, detailed worlds that felt like thoughtful works of art, Saatchi’s pitch might not sound so dubious and mildly exploitative on its face. But what Fable is shopping around right now sounds like yet another attempt at using AI to do something that human artists are already quite capable of doing much, much better.

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Google’s Pixel Care Plus includes free screen and battery repair

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Google is phasing out its Preferred Care extended warranty plan for the Pixel Care Plus program. Pricing between the two is pretty similar. You’ll still pay $8 per-month, or $159 for a two-year plan on a Pixel 9. For a Pixel 10 Pro Fold, that jumps up to $339 for two years, or $18 per-month, with the optional loss and theft package for a small extra charge.

The big changes here are that screen and battery repairs are free, and service fees for other accidental damage are much lower. Under the old Preferred Care program, replacing a cracked screen would run you $29. Under Pixel Care Plus a cracked front screen or battery running at under 80-percent capacity will get swapped out for $0. Unfortunately, if you happen to mess up the internal screen on your 10 Pro Fold, you are not covered.

Other accidental damage fees vary depending on model, ranging from $49 on some older models like the Pixel 8a and 9a, to $99 on the Pixel 10 Pro Fold. On average they’re lower though, with service fees reaching $129 for the Pixel 9 Pro and Fold models. The new loss and theft option, which adds $1 or $2 a month to the plan, also varies per model with deductibles ranging up to $149 on the high end.

The new plans bring Google more inline with the likes of Samsung, which ditched screen replacement fees under its new extended coverage plans back in January.

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The 75 best Labor Day deals we’ve found so far

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Labor Day marks the unofficial end of summer, and while the prospect of cooler weather and shorter days can be a tough adjustment, at least there is always a great selection of deals to combat the post-summer blues. You’ll have to wait until September 1st to celebrate the actual holiday, sure, but in the meantime, we’ve gone ahead and rounded up the best discounts you can get so far on a variety of Verge-approved gadgets and goods, from earbuds to the latest e-readers.

Being that it’s nearly the end of August, it’s also a good reminder that the holidays will be here before you know it. Thankfully, some gadgets — including Sony’s WH-CH520 headphones, Roborock’s 35A robot vacuum, and TP-Link’s X55 Wi-Fi routers — have fallen to their lowest price to date, making now an excellent time to get a head start on your holiday shopping. After all, there’s no guarantee they’ll drop lower in price, even when Black Friday and Cyber Monday roll around.

Headphone and earbuds deals

Tablet and e-reader deals

Smartwatch and fitness tracker deals

Update, August 27th: Adjusted pricing / availability and added several new deals, including those Fellow’s Stagg EKG Pro Electric Kettle, Elgato’s Stream Deck Neo, and the LG C5.

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