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Everything we think we know about the Google Pixel 10 phones

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Google is readying its next set of hardware announcements, and has already confirmed that the Pixel 10 series is launching this month. We even know what one of the phones looks like, thanks to the official image up above.

But beyond the few tidbits Google has shared officially, there’s an awful lot more we think we know about the Pixel 10 line thanks to leaks, from which phones are arriving — likely the 10, 10 Pro, 10 Pro XL, and 10 Pro Fold — to camera changes, US prices, and maybe even some long overdue Qi2 support.

Let’s start with some stone-cold facts. We know that the Pixel 10 line will be announced at a Made by Google event in New York on August 20th, where the company will show off “the latest on our Pixel phones, watches, buds, and more.”

We also know that one of the phones in the lineup will look like the image above, including that blue-gray finish. Color aside, that phone looks almost identical to the Pixel 9 Pro, right down to the flash and temperature sensor inside the camera bar, confirming that Google isn’t changing its design language.

You can also see a little more of it in action in this early ad, which doesn’t miss the excuse to dunk on Apple for its repeated Apple Intelligence delays.

That’s about all Google has said for certain, but here’s everything else we’re expecting to see at the launch later this month.

Triple cameras all around

The biggest surprise this year appears to be a move to upgrade the base Pixel 10 to a triple rear camera, including a telephoto lens for the first time, bringing it in line with the three Pro models.

But before you get too excited, know that there are some downsides. To offset the added cost — and perhaps to give you a reason to consider the upgrade to the Pro — Google will reportedly downgrade the Pixel 10’s other cameras.

Android Authority reports that Google is using smaller sensors for the Pixel 10’s main camera and ultrawide than the Pixel 9 had, meaning the cameras will capture less light. In fact, it will apparently use the same sensors it did on the Pixel 9A. That means that unless Google has made improvements elsewhere, the Pixel 10’s main and ultrawide cameras will be worse than on the 9, but offset by the addition of the telephoto lens. At least the selfie camera should remain unchanged.

It also means the triple cameras on the 10 Pro and 10 Pro XL — which will apparently be unchanged from the 9 Pro models — could be superior to the 10 across the board. The 10 Pro Fold camera will be comparable to the 10’s, using the same sensors for its main and telephoto shooters, and similarly specced ones for the selfie and ultrawide. That represents a very slight upgrade to the main camera in the Fold, but the base 10 is the only model getting a real camera overhaul.

Google may also be making unexpected decisions about the phones’ colors, going by allegedly official renders leaked by Android Headlines.

1/4

The Pixel 10 colors look especially bright this year.
Image: Android Headlines

On the base Pixel 10 that means brighter colors than ever (and confirmation of that triple camera). The site reports that the phone will come in “Obsidian,” Google’s standard black finish, along with a vibrant blue called “Indigo,” a paler shade called “Frost,” and an almost fluorescent green dubbed “Limoncello.”

By contrast, the Pro models look muted. The 10 Pro and 10 Pro XL come in the same “Obsidian” black, plus the returning “Porcelain” white, a soft green called “Jade,” and a gray-blue called “Moonstone.” You might recognize that shade from Google’s official image up at the top.

Stranger are the colors for the 10 Pro Fold. Android Headlines reports that it only comes in two variants, but unlike last year those aren’t black and white. Instead, the Fold will apparently only be available in “Moonstone” and “Jade,” making it the rare phone to not launch in black at all.

For more confirmation of those colors, another leaked image from the Play Store shows the full Pixel 10 lineup with the three Pro models all in “Moonstone” and the regular 10 in “Indigo.” Leaker Evan Blass has also shared multiple images of all the phones in two separate collections of leaked images on X.

Seeing them together really highlights how bright the base model is compared to the Pros.
Image: Android Authority

In July, the Wireless Power Consortium announced Qi2 25W, a faster version of the magnetic wireless charging standard, and promised support from “major Android smartphones.” We think that means the Pixel 10 line.

Google hasn’t supported Qi2 on its previous Pixels, but there are good reasons to think that might be about to change.

The first is that Android Authority reported in June that Google is preparing an ecosystem of magnetic Qi2 accessories under the “Pixelsnap” brand, including two chargers and a stand. This has been followed by later leaks of a Pixelsnap case from Android Headlines, and a recent image of a magnetic charging puck shared by Blass.

This sure looks like a magnetic wireless charger.

This sure looks like a magnetic wireless charger.
Image: evleaks

That latter leak is arguably the most important. While it had previously been thought that Google might follow Samsung in certifying its phones Qi2 Ready, meaning they would support Qi2 charging but not contain the magnets, this image shows a charger attaching magnetically to the phone itself, which implies full Qi2 support, magnets and all.

For more evidence of that, we have the size of the new handsets. Android Headlines claims to have the official dimensions and weights of all four phones, and each is heavier than the previous generation, and all but the XL are thicker, too.

This could just be because the phones will have bigger batteries, which several reports have suggested. But Google could also be making space for the magnets required to enable Qi2 support.

Boring, I know — every phone, every year, has a chipset upgrade. But we are expecting more from Google this time around.

Android Authority has repeatedly reported that for the new Tensor G5 chip Google is moving manufacturing from Samsung to TSMC, using the same 3nm N3E process Apple uses for the iPhone 16 Pro’s A18 Pro chip. Together with some tweaks to the core layout, that’s expected to produce a significant boost in processing power, closing the gap between Pixels and the competition.

Android Authority reports that Google is developing several new AI imaging features, though some may be for next year’s Pixel 11. “Sketch-to-Image” will be the Pixel version of a feature already seen on Samsung phones, while “Speak-to-Tweak” should be a voice-based photo editing tool. The latter has more recently been reported by Android Headlines, which claims you’ll be able to use voice prompts for simple edits like “changing backgrounds, brightening images, or removing objects.”

Android Headlines reports that a new AI feature called “Camera Coach” will use Gemini to advise you as you’re taking shots, giving advice on adjusting camera angles or lighting to get a better photo before you take it.

Android Authority has also reported that the Pixel 10 will have a new virtual assistant called “Pixel Sense,” once rumored to be called “Pixie.” Pixel Sense will reportedly use information from other Google apps to complete tasks across your phone, make predictive suggestions to help you before you ask, and better learn your tastes from all that data. Impressively, that will all be processed on-device.

It sounds like a more powerful version of the multimodal actions Google added to Gemini in January, but going by the name, it sounds like a Pixel exclusive.

Material 3 Expressive

The Pixel 10 software will look a little different to before.
Image: Google

These AI features should arrive alongside Android updates we’ve known about since Google I/O, like the big Material 3 Expressive redesign and a desktop mode based on Samsung’s DeX.

Familiar prices and a late Fold

If you’re worried that it sounds like Google hasn’t made many outright hardware upgrades this year, you may be reassured by news that they’re probably not changing their prices either. A leak from Android Headlines includes the alleged US pricing for all four phones, and it’s almost identical to last year’s.

Per rumors, the Pixel 10 will start at $799 for 128GB of storage, or $899 for 256GB. The 10 Pro starts at $999 for 128GB, rising all the way up to $1,449 for a 1TB option.

The two larger phones could be the only models with price changes. The 10 Pro XL may see a price bump from $1,099 to $1,199, but that’s only because Google has scrapped the phone’s 128GB option, starting at 256GB instead — and matching the 9 Pro XL’s pricing at that and higher storage tiers.

Meanwhile, the 10 Pro Fold may stick with a $1,799 starting price for 256GB of storage, but the leak suggests Google is adding a new 1TB option at $2,149.

The Fold may also go on sale separately from the other phones. A report from WinFuture claims that due to “supply chain problems,” the Fold won’t go on sale until October 9th. The Pixel Watch 4 and Buds 2A will reportedly be late too, while the other three phones could hit stores on August 28th.

Update, August 8th: Added new Google ad, rumors of a delayed launch for the 10 Pro Fold, and new rumors about AI software features.

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Showrunner wants to turn you into a happy little content prompter for the ‘Netflix of AI’

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As one of the cofounders behind Oculus Story Studio, Edward Saatchi knows how hard it can be to sell people on new tech that bills itself as revolutionary. Even though Story Studio snagged an Emmy for one of its three animated features, a general lack of public interest in VR movies led Meta to shutter Oculus Story Studio back in 2017. The VR era has come and gone, but Saatchi is confident that Showrunner, his new pivot to generative AI that just received an influx of cash from Amazon, can succeed.

Unlike a lot of other gen AI-centric entertainment outfits focused on deploying the technology in ways that audiences aren’t necessarily meant to see, Saatchi and his team at studio Fable developed Showrunner with the intention of people using the platform to generate content tailored to their specific desires. Currently, Showrunner lives on a Discord server where users can generate short animated videos by selecting characters and art styles from a list, and then writing prompts dictating what those characters say and how they interact with the environments around them.

After being told that you want to see Elon Musk and Sam Altman standing in an office break room and having a conversation about turning homelessness into a software as a service, Showrunner will generate a clip that mostly fits that description. Showrunner’s clips are all styled to match the aesthetics of one of the platform’s preset shows, like Exit Valley, a cartoon that appears to be a cross between Silicon Valley and Family Guy. The characters’ awkward, AI-generated voices are meant to sound like the real people they are based on. And they tend to be animated with an odd stiffness that makes it clear how much of Showrunner’s output is automated by machines rather than crafted by experienced human artists.

For now, the service is free, but Fable intends to start charging subscribers somewhere between $10–$20 per month at some point in the future. And while Showrunner is currently limited to generating output based on its own catalog of original programming, other studios like Disney have reportedly expressed interest in licensing their IP to the platform.

When I spoke with Saatchi recently, he admitted to being a bit too high on his own supply during his time with Oculus and deeply humbled when that version of the company ultimately came to an end. That whiplash left him reconsidering what consumers really want out of their entertainment, and it convinced him that the answers lie in gen AI.

”You have no idea how arrogant we were right after Meta acquired Oculus, but I remember being in meetings across Hollywood to show off our ideas, and we were just like, ‘You guys are done; we’re taking over,’” Saatchi told me. “But our net impact on the industry was zero in the end, and our revenue from VR movies was probably $10.”

To Saatchi’s mind, the big issue with VR was that it kept users in a kind of limbo where they were expected to be both passive and interactive depending on which scenes they were watching. Alternating between those two modes of engagement, Saatchi told me, was part of Oculus’ plan to make its projects feel like crosses between traditional movies and video games. But Saatchi’s own disinterest in watching VR movies was a clear sign to him that the technology was a dead end he should move on from in favor of something more dynamic.

Saatchi’s interest in gen AI was actually sparked by a technical roadblock he and his collaborators ran into while developing a VR adaptation of Neil Gaiman’s 2003 children’s book, Wolves in the Walls. In both tellings of the story, a young girl named Lucy lives in constant fear of the wolves living in the walls of her house, while her family insists that the creatures aren’t real. Saatchi and his team wanted their version of Lucy to be able to have fluent conversations with players / viewers as she guided them through the various rooms in her house. But the character was limited to reciting canned bits of dialogue rather than responding with context-specific speech.

This hurdle got Saatchi thinking more seriously about how he might be able to build Lucy as a complex “digital being” capable of having complicated interactions with people. That concept put Saatchi on a path to working with a team from OpenAI to see if it was possible. It wasn’t, not really. But the experience of building a slightly more robust Lucy character convinced Saatchi that generative AI could be the key to creating a new kind of entertainment experience.

“We made Lucy into a character that you can talk to and video chat with,” Saatchi said. “But what we quickly realized is that if you want to make a character truly live — which became our big goal — then you have to build a simulation of their world. They can’t just be a brain in a jar, like one character by themselves. They have to have a family, they have to have a life.”

The idea of building simulations — sandboxed virtual environments defined by specific rules — to make AI characters feel more multifaceted by giving them contexts to exist in is what led to Showrunner using its SHOW-1 model to produce a series of unlicensed South Park episodes.

Showrunner could approximate South Park’s visual style and musical cues, but it struggled to re-create the show’s comedic patter or the kind of chemistry between characters that, traditionally, is rooted in human actors’ performances. Also, the ersatz South Park just wasn’t funny, and it felt more like poorly written fanfiction than episodes of television that people might actually want to watch. But to Saatchi, the experiment demonstrated that Showrunner could be fashioned into a service — one dedicated to giving its users a way to prompt up “shows” of their own, one AI generated scene at a time.

Saatchi speaks about Showrunner the way many pro-gen AI founders do — with an optimistic enthusiasm that doesn’t exactly feel justified when you look at what the platform is currently capable of churning out. He sees it as the “Netflix of AI” and thinks that, with enough users writing the right prompts, it could produce something comparable to The Simpsons, Euphoria, or Toy Story. But Saatchi also believes the real appeal to Showrunner is its ability to create entertainment that’s more interactive than traditional films and shows.

“We think the Toy Story of AI isn’t going to be a cheaply produced animated movie, it’s going to be something that’s playable,” Saatchi told me. “Most people feel that generative AI is a tool to make the same, but cheaper, and we’re trying to say it’s a new kind of medium. Cinema was not about saving theater owners money; it was highly disruptive and took years to explore as a medium. I feel like the industry is kind of cutting off that exploratory element with generative AI by just shoving it into movies.”

When I brought up the ongoing conversation about gen AI’s potential to put people in creative fields out of work, Saatchi said what almost everyone in his position says — that he sees Showrunner as a platform that’s meant to supplement traditionally produced entertainment rather than replace it. He told me that he finds the idea of studios embracing this kind of technology strictly for cost-saving reasons rather grim. Saatchi also stressed that, while Showrunner is built on a number of LLMs, the company works with human artists and animators to develop its visual assets “because something is just clearly lost without that.”

“I don’t think there’s any papering over the fact that AI is going to cut jobs, but that’s why we’re not very interested in the whole cheaper VFX paradigm that most other folks are going after,” Saatchi explained. “If all that we can do with such a powerful technology is just cut jobs, what was the point? Nobody’s gonna go to the cinema to say, ‘I heard this was the Toy Story of AI. I’ve really got to get my ticket because it’s so cool that they spent so little on this.’”

What Saatchi does think people will be willing to pay for is the ability to generate scenes based on licensed IP. Though Showrunner’s core use case right now is making short, unpolished clips based on Fable’s in-house properties, the company ultimately wants to partner with major studios like Disney to develop branded models that would allow, for example, you to prompt up scenes featuring characters from The Mandalorian. This would “give people a way to create millions of new scenes, thousands of episodes, or even their own movies,” Saatchi reasoned.

”Our idea would be that, instead of people getting excited about stormtroopers in ancient Rome, which is, like, a cheap concept, there’s a Star Wars model that 700 people have developed under Dave Filoni’s direction,” Saatchi said. “These models would have real characters and a world that could be explored through prompting, and you could also inadvertently trigger scenes within those worlds in a way that would make it feel as though you’re uncovering something unknown.”

A clip from Fable’s Everything Is Fine.

Throughout our conversation, Saatchi was insistent about Showrunner being a good thing and a revolutionary tool designed to give users a new way of engaging with media. But he agreed when I pointed out that the system he’s describing makes it sound like Showrunner would effectively turn its subscribers into unpaid employees working for some of Hollywood’s biggest and most powerful studios. Studios would own anything generated with Showrunner’s branded models trained on copyrighted IP, and users will eventually have to pay to use the service.

But Saatchi stressed that, while Showrunner definitely wants to work with companies like Disney, he is also interested in collaborating with smaller creators who would stand to benefit greatly from the company’s business model. An indie filmmaker could license their new project to Showrunner and subsequently be paid a portion of revenue share based on how many scenes people were generating with the model based on their movie. Saatchi could not give me a timeline on when Showrunner might start trying to establish those kinds of partnerships, but he was bullish about them being part of what makes the platform a boon to independent creators.

“This could create something where creators can earn money when people are emotionally connected enough to their work that they themselves want to make something with it,” Saatchi said. “Compare that to what creators earn just from people viewing their work online. Yes, there is a kind of ‘we’re all employees of Disney’ element, but from a moral point, I can’t think of a better way to do it.”

Listening to Saatchi describe what he wants Showrunner to become, it actually sounds a bit like Roblox and Fortnite. Not the building or battle royale of it all, but rather the way those games encourage players to create their own maps, share them, and get other people to do the same thing. The Roblox Corporation and Epic have both built platforms where being a consumer can also essentially mean being a worker — one whose labor serves only to contribute to the corporations’ bottom lines.

But whereas those games are free to play, Fable very much wants people paying upfront to use Showrunner. If Showrunner were truly capable of conjuring up imaginative, detailed worlds that felt like thoughtful works of art, Saatchi’s pitch might not sound so dubious and mildly exploitative on its face. But what Fable is shopping around right now sounds like yet another attempt at using AI to do something that human artists are already quite capable of doing much, much better.

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Google’s Pixel Care Plus includes free screen and battery repair

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Google is phasing out its Preferred Care extended warranty plan for the Pixel Care Plus program. Pricing between the two is pretty similar. You’ll still pay $8 per-month, or $159 for a two-year plan on a Pixel 9. For a Pixel 10 Pro Fold, that jumps up to $339 for two years, or $18 per-month, with the optional loss and theft package for a small extra charge.

The big changes here are that screen and battery repairs are free, and service fees for other accidental damage are much lower. Under the old Preferred Care program, replacing a cracked screen would run you $29. Under Pixel Care Plus a cracked front screen or battery running at under 80-percent capacity will get swapped out for $0. Unfortunately, if you happen to mess up the internal screen on your 10 Pro Fold, you are not covered.

Other accidental damage fees vary depending on model, ranging from $49 on some older models like the Pixel 8a and 9a, to $99 on the Pixel 10 Pro Fold. On average they’re lower though, with service fees reaching $129 for the Pixel 9 Pro and Fold models. The new loss and theft option, which adds $1 or $2 a month to the plan, also varies per model with deductibles ranging up to $149 on the high end.

The new plans bring Google more inline with the likes of Samsung, which ditched screen replacement fees under its new extended coverage plans back in January.

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The 75 best Labor Day deals we’ve found so far

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Labor Day marks the unofficial end of summer, and while the prospect of cooler weather and shorter days can be a tough adjustment, at least there is always a great selection of deals to combat the post-summer blues. You’ll have to wait until September 1st to celebrate the actual holiday, sure, but in the meantime, we’ve gone ahead and rounded up the best discounts you can get so far on a variety of Verge-approved gadgets and goods, from earbuds to the latest e-readers.

Being that it’s nearly the end of August, it’s also a good reminder that the holidays will be here before you know it. Thankfully, some gadgets — including Sony’s WH-CH520 headphones, Roborock’s 35A robot vacuum, and TP-Link’s X55 Wi-Fi routers — have fallen to their lowest price to date, making now an excellent time to get a head start on your holiday shopping. After all, there’s no guarantee they’ll drop lower in price, even when Black Friday and Cyber Monday roll around.

Headphone and earbuds deals

Tablet and e-reader deals

Smartwatch and fitness tracker deals

Update, August 27th: Adjusted pricing / availability and added several new deals, including those Fellow’s Stagg EKG Pro Electric Kettle, Elgato’s Stream Deck Neo, and the LG C5.

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