It’s game time for streaming services: a growing number of streamers are betting on casual games as a way to keep viewers hooked when they’ve run out of things to watch.
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Is streaming about to have a Wordle moment?

Toronto-based Zone-ify added free casual games to its ad-supported streaming service in June. Last month, close to 70 casual games arrived on Happykids and Fawesome, two ad-supported streaming services run by streaming startup Future Today. And later this year, Netflix is expected to expand its own gaming efforts with what company executives have called party games — casual titles that could turn movie night into game night.
It’s not the first time that companies have tried to blur the lines between gaming and leanback entertainment. But while prior efforts were largely focused on turning streaming devices into would-be game consoles, this new push focuses much more on casual gaming. Think Connect 4, not Counterstrike.
Casual games have been a huge hit on mobile, where breakout hits like Candy Crush and Wordle, the uber-popular word game the New York Times acquired in 2022, have turned hundreds of millions of people who would never describe themselves as gamers into habitual players. Can the same happen in the living room? And what does it take for streaming services to have their Worlde moment and launch a title that gets tens of millions of people to play every day?
For this week’s edition of Lowpass, I chatted with Zone-ify’s chief content officer John Orlando and Volley CEO Max Child to find out. I also spent a little too much time playing casual games on my TV …
From Angry Birds to Bandersnatch
When I first heard about streamers adding casual games, I thought: here we go again.
Over the years, there have been many attempts to turn streaming into more than just passive entertainment. Roku, for instance, struck a partnership in 2011 to bring Angry Birds to its platform. At the time, Roku even released a limited-edition Angry Birds-themed streaming device.
Amazon released its first Fire TV device with an optional game controller in 2014. And when Nvidia entered the streaming device market with the Nvidia Shield in 2015, it initially didn’t even include a remote control in the box, with the company betting that the device would appeal to gamers first and foremost.
None of those efforts succeeded, for obvious reasons: hardcore gamers want powerful hardware and AAA titles, something that streaming devices simply couldn’t offer. And people who buy a Roku do so primarily to watch TV, not to play mobile games in their living room.
Netflix’s first attempt to expand beyond leanback viewing with interactive titles like Black Mirror: Bandersnatch failed, as well, in part because the titles lacked the stickiness and replayability of video games. “As a novelty, it’s incredibly fun to do those interactive things,” Orlando tells me. “But it’s not something that you want to do all the time.”
“Gaming is different,” Orlando says. “You’re going to keep playing for hours, and you’ll want to come back.”
Chances are you’ve never heard of Orlando’s Zone-ify service, which looks a bit like Tubi did 10 years ago: a few high-profile titles and lots of older catalog content you’ll likely find elsewhere, as well.
At this point, the company’s game library matches that vibe, with a bunch of knock-off versions of popular games like Connect 4 and Candy Crush, all of which can be played with a remote control. And yet, I quickly found myself sucked in, solving level after level in a game called Crazy Lot, which looks a lot like Rush Hour.
To add games to streaming, Zone-ify partnered with ES3, a company that has been building interactive advertising experiences for major media companies. However, this was the first time that a service used ES3’s tech for gaming inside a free streaming app. “I was shocked that there wasn’t another ad-supported video service that was doing it,” Orlando says.
Phones become dedicated second screens
Zone-ify didn’t remain the only ad-supported service with casual games for very long. In late July, Future Today announced that it was adding puzzles, word games, and things like pool and air hockey to its Happykids and Fawesome apps on Roku devices. And some time later this year, Netflix is expected to launch a first crop of party games.
“We want to reimagine what social engaging experiences can unfold in the living room,” said Jeet Shroff, Netflix’s vice president of game technology, at a Netflix Game Developers Conference event earlier this year.
Netflix’s party games are an extension of the company’s massive push into gaming, which also includes dozens of mobile games and cloud gaming to bring AAA titles to the TV. Netflix did scale back some of its more ambitious indie gaming efforts and closed down an in-house game studio last year. However, the company is still heavily invested in gaming as a whole, with its gaming head Alain Tascan telling reporters at the GDC event that Netflix was on its way to become the Netflix of gaming.
As part of those efforts, Netflix has built its own mobile game controller app. In the context of party games, that controller is poised to become a dedicated second screen, complete with prompts and clues that could make things like multiplayer quizzes more fun. “You have information that perhaps is only available to you,” Shroff said. “There’s all this amazing social gameplay that can unfold.”
Incorporating phones into TV-based game play works surprisingly well, according to Child, whose company Volley has been building voice-centric multiplayer games for smart TVs. “We were worried about the friction of having people go get their phones,” Child says. But in a world where people cling to their mobile devices all day, that worry turned out to be unfounded. “We found that people are happy to use their phone,” he says.
Volley makes use of phones to extend voice input to multiple players (few people own a TV with built-in far field microphones, and sharing a single voice remote can be awkward during a fast-paced game). For some games, they also offer dedicated controls: the company’s Jeopardy adaptation turns your smart phone into a buzzer, making the game feel a lot more like the real thing. “It really replicates that actual experience of being on the game show,” Child says.
Volley’s experience with games like Jeopardy seems to validate some of Netflix’s ideas. “The live multiplayer family game night experience is really compelling,” Child says. “You have kids playing with their parents, playing with their grandparents.” And once they start, they keep playing. “Our average session is well over an hour,” he says.
However, Child also cautions that bringing games to the TV can’t be a one-and-done kind of affair. Even for casual games, players want regular updates — something that may require streamers to treat games much like the rest of their content. “If a streaming service had only one show you wanted to watch, once you finished that show, you wouldn’t come back,” he says.
This is Lowpass by Janko Roettgers, a column on the ever-evolving intersection of tech and entertainment, syndicated just for The Verge subscribers once a week.
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No, a Windows update probably didn’t brick your SSD

For the last week or two, reports have been circulating that recent Windows 11 updates (specifically KB5063878 and KB5062660) were causing some SSDs using Phison controllers to fail. Tech influencers on YouTube and TikTok were quick to jump on the reports of corrupted data and disappearing drives, laying the blame squarely at Microsoft’s feet. We’re not saying any company is above lying to the public, and Microsoft has a history of rocky update rollouts, but both Microsoft and Phison claim they’ve been unable to recreate the issue.
Phison said it was made aware of reports that the Windows update was causing drives to fail on August 18th and began investigating the issue. Then it issued a statement on August 27th saying that after running over 2,200 test cycles totaling more than 4,500 hours it was, “unable to reproduce the reported issue, and no partners or customers have reported that the issue affected their drives at this time.”
Microsoft followed up just a few days later by saying that, “After thorough investigation, Microsoft has found no connection between the August 2025 Windows security update and the types of hard drive failures reported on social media.”
This isn’t terribly surprising since the reports were fairly limited. A Japanese user on Twitter appears to be the first to suggest the Windows update was bricking SSDs and there were some in the comments claiming that they had experienced similar issues. But, there was little evidence to suggest it was widespread and it’s entirely possible that this is a localized problem related to a bad batch of drives. So it seems there’s little reason to believe the August 2025 Windows security update is going to fry your hard drive, no matter what some dude on TikTok says.
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Showrunner wants to turn you into a happy little content prompter for the ‘Netflix of AI’

As one of the cofounders behind Oculus Story Studio, Edward Saatchi knows how hard it can be to sell people on new tech that bills itself as revolutionary. Even though Story Studio snagged an Emmy for one of its three animated features, a general lack of public interest in VR movies led Meta to shutter Oculus Story Studio back in 2017. The VR era has come and gone, but Saatchi is confident that Showrunner, his new pivot to generative AI that just received an influx of cash from Amazon, can succeed.
Unlike a lot of other gen AI-centric entertainment outfits focused on deploying the technology in ways that audiences aren’t necessarily meant to see, Saatchi and his team at studio Fable developed Showrunner with the intention of people using the platform to generate content tailored to their specific desires. Currently, Showrunner lives on a Discord server where users can generate short animated videos by selecting characters and art styles from a list, and then writing prompts dictating what those characters say and how they interact with the environments around them.
After being told that you want to see Elon Musk and Sam Altman standing in an office break room and having a conversation about turning homelessness into a software as a service, Showrunner will generate a clip that mostly fits that description. Showrunner’s clips are all styled to match the aesthetics of one of the platform’s preset shows, like Exit Valley, a cartoon that appears to be a cross between Silicon Valley and Family Guy. The characters’ awkward, AI-generated voices are meant to sound like the real people they are based on. And they tend to be animated with an odd stiffness that makes it clear how much of Showrunner’s output is automated by machines rather than crafted by experienced human artists.
For now, the service is free, but Fable intends to start charging subscribers somewhere between $10–$20 per month at some point in the future. And while Showrunner is currently limited to generating output based on its own catalog of original programming, other studios like Disney have reportedly expressed interest in licensing their IP to the platform.
When I spoke with Saatchi recently, he admitted to being a bit too high on his own supply during his time with Oculus and deeply humbled when that version of the company ultimately came to an end. That whiplash left him reconsidering what consumers really want out of their entertainment, and it convinced him that the answers lie in gen AI.
”You have no idea how arrogant we were right after Meta acquired Oculus, but I remember being in meetings across Hollywood to show off our ideas, and we were just like, ‘You guys are done; we’re taking over,’” Saatchi told me. “But our net impact on the industry was zero in the end, and our revenue from VR movies was probably $10.”
To Saatchi’s mind, the big issue with VR was that it kept users in a kind of limbo where they were expected to be both passive and interactive depending on which scenes they were watching. Alternating between those two modes of engagement, Saatchi told me, was part of Oculus’ plan to make its projects feel like crosses between traditional movies and video games. But Saatchi’s own disinterest in watching VR movies was a clear sign to him that the technology was a dead end he should move on from in favor of something more dynamic.
Saatchi’s interest in gen AI was actually sparked by a technical roadblock he and his collaborators ran into while developing a VR adaptation of Neil Gaiman’s 2003 children’s book, Wolves in the Walls. In both tellings of the story, a young girl named Lucy lives in constant fear of the wolves living in the walls of her house, while her family insists that the creatures aren’t real. Saatchi and his team wanted their version of Lucy to be able to have fluent conversations with players / viewers as she guided them through the various rooms in her house. But the character was limited to reciting canned bits of dialogue rather than responding with context-specific speech.
This hurdle got Saatchi thinking more seriously about how he might be able to build Lucy as a complex “digital being” capable of having complicated interactions with people. That concept put Saatchi on a path to working with a team from OpenAI to see if it was possible. It wasn’t, not really. But the experience of building a slightly more robust Lucy character convinced Saatchi that generative AI could be the key to creating a new kind of entertainment experience.
“We made Lucy into a character that you can talk to and video chat with,” Saatchi said. “But what we quickly realized is that if you want to make a character truly live — which became our big goal — then you have to build a simulation of their world. They can’t just be a brain in a jar, like one character by themselves. They have to have a family, they have to have a life.”
The idea of building simulations — sandboxed virtual environments defined by specific rules — to make AI characters feel more multifaceted by giving them contexts to exist in is what led to Showrunner using its SHOW-1 model to produce a series of unlicensed South Park episodes.
Showrunner could approximate South Park’s visual style and musical cues, but it struggled to re-create the show’s comedic patter or the kind of chemistry between characters that, traditionally, is rooted in human actors’ performances. Also, the ersatz South Park just wasn’t funny, and it felt more like poorly written fanfiction than episodes of television that people might actually want to watch. But to Saatchi, the experiment demonstrated that Showrunner could be fashioned into a service — one dedicated to giving its users a way to prompt up “shows” of their own, one AI generated scene at a time.
Saatchi speaks about Showrunner the way many pro-gen AI founders do — with an optimistic enthusiasm that doesn’t exactly feel justified when you look at what the platform is currently capable of churning out. He sees it as the “Netflix of AI” and thinks that, with enough users writing the right prompts, it could produce something comparable to The Simpsons, Euphoria, or Toy Story. But Saatchi also believes the real appeal to Showrunner is its ability to create entertainment that’s more interactive than traditional films and shows.
“We think the Toy Story of AI isn’t going to be a cheaply produced animated movie, it’s going to be something that’s playable,” Saatchi told me. “Most people feel that generative AI is a tool to make the same, but cheaper, and we’re trying to say it’s a new kind of medium. Cinema was not about saving theater owners money; it was highly disruptive and took years to explore as a medium. I feel like the industry is kind of cutting off that exploratory element with generative AI by just shoving it into movies.”
When I brought up the ongoing conversation about gen AI’s potential to put people in creative fields out of work, Saatchi said what almost everyone in his position says — that he sees Showrunner as a platform that’s meant to supplement traditionally produced entertainment rather than replace it. He told me that he finds the idea of studios embracing this kind of technology strictly for cost-saving reasons rather grim. Saatchi also stressed that, while Showrunner is built on a number of LLMs, the company works with human artists and animators to develop its visual assets “because something is just clearly lost without that.”
“I don’t think there’s any papering over the fact that AI is going to cut jobs, but that’s why we’re not very interested in the whole cheaper VFX paradigm that most other folks are going after,” Saatchi explained. “If all that we can do with such a powerful technology is just cut jobs, what was the point? Nobody’s gonna go to the cinema to say, ‘I heard this was the Toy Story of AI. I’ve really got to get my ticket because it’s so cool that they spent so little on this.’”
What Saatchi does think people will be willing to pay for is the ability to generate scenes based on licensed IP. Though Showrunner’s core use case right now is making short, unpolished clips based on Fable’s in-house properties, the company ultimately wants to partner with major studios like Disney to develop branded models that would allow, for example, you to prompt up scenes featuring characters from The Mandalorian. This would “give people a way to create millions of new scenes, thousands of episodes, or even their own movies,” Saatchi reasoned.
”Our idea would be that, instead of people getting excited about stormtroopers in ancient Rome, which is, like, a cheap concept, there’s a Star Wars model that 700 people have developed under Dave Filoni’s direction,” Saatchi said. “These models would have real characters and a world that could be explored through prompting, and you could also inadvertently trigger scenes within those worlds in a way that would make it feel as though you’re uncovering something unknown.”
A clip from Fable’s Everything Is Fine.
Throughout our conversation, Saatchi was insistent about Showrunner being a good thing and a revolutionary tool designed to give users a new way of engaging with media. But he agreed when I pointed out that the system he’s describing makes it sound like Showrunner would effectively turn its subscribers into unpaid employees working for some of Hollywood’s biggest and most powerful studios. Studios would own anything generated with Showrunner’s branded models trained on copyrighted IP, and users will eventually have to pay to use the service.
But Saatchi stressed that, while Showrunner definitely wants to work with companies like Disney, he is also interested in collaborating with smaller creators who would stand to benefit greatly from the company’s business model. An indie filmmaker could license their new project to Showrunner and subsequently be paid a portion of revenue share based on how many scenes people were generating with the model based on their movie. Saatchi could not give me a timeline on when Showrunner might start trying to establish those kinds of partnerships, but he was bullish about them being part of what makes the platform a boon to independent creators.
“This could create something where creators can earn money when people are emotionally connected enough to their work that they themselves want to make something with it,” Saatchi said. “Compare that to what creators earn just from people viewing their work online. Yes, there is a kind of ‘we’re all employees of Disney’ element, but from a moral point, I can’t think of a better way to do it.”
Listening to Saatchi describe what he wants Showrunner to become, it actually sounds a bit like Roblox and Fortnite. Not the building or battle royale of it all, but rather the way those games encourage players to create their own maps, share them, and get other people to do the same thing. The Roblox Corporation and Epic have both built platforms where being a consumer can also essentially mean being a worker — one whose labor serves only to contribute to the corporations’ bottom lines.
But whereas those games are free to play, Fable very much wants people paying upfront to use Showrunner. If Showrunner were truly capable of conjuring up imaginative, detailed worlds that felt like thoughtful works of art, Saatchi’s pitch might not sound so dubious and mildly exploitative on its face. But what Fable is shopping around right now sounds like yet another attempt at using AI to do something that human artists are already quite capable of doing much, much better.
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Google’s Pixel Care Plus includes free screen and battery repair

Google is phasing out its Preferred Care extended warranty plan for the Pixel Care Plus program. Pricing between the two is pretty similar. You’ll still pay $8 per-month, or $159 for a two-year plan on a Pixel 9. For a Pixel 10 Pro Fold, that jumps up to $339 for two years, or $18 per-month, with the optional loss and theft package for a small extra charge.
The big changes here are that screen and battery repairs are free, and service fees for other accidental damage are much lower. Under the old Preferred Care program, replacing a cracked screen would run you $29. Under Pixel Care Plus a cracked front screen or battery running at under 80-percent capacity will get swapped out for $0. Unfortunately, if you happen to mess up the internal screen on your 10 Pro Fold, you are not covered.
Other accidental damage fees vary depending on model, ranging from $49 on some older models like the Pixel 8a and 9a, to $99 on the Pixel 10 Pro Fold. On average they’re lower though, with service fees reaching $129 for the Pixel 9 Pro and Fold models. The new loss and theft option, which adds $1 or $2 a month to the plan, also varies per model with deductibles ranging up to $149 on the high end.
The new plans bring Google more inline with the likes of Samsung, which ditched screen replacement fees under its new extended coverage plans back in January.
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